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becb920129
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Make a safe-check for HandleUpdatePlayer and HandleSyncPckt
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2020-08-08 08:39:06 +03:00 |
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72aa771a83
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Fix raycast mask
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2020-08-08 08:38:10 +03:00 |
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75037e5514
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Remove self shooty
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2020-08-08 08:35:36 +03:00 |
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a028ca93c9
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Add lasers
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2020-08-08 08:27:52 +03:00 |
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4b6bd0c66d
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Add BloodSplatter effect when getting hit
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2020-08-08 08:19:46 +03:00 |
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a60b7707b6
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Add HitPckg
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2020-08-08 07:00:17 +03:00 |
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10fe5bfd3a
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Move camera rotation to Player from LocalPlayer
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2020-08-08 06:40:13 +03:00 |
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07720ef5e6
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Add shooting rays and crosshair
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2020-08-08 06:20:23 +03:00 |
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7d60350142
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Add shooty
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2020-08-08 05:26:17 +03:00 |
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48f02df34c
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Move HandleSyncPckt to it's own call
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2020-08-08 04:58:02 +03:00 |
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97a6b74417
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Add ShootData
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2020-08-08 04:53:38 +03:00 |
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afaed03bd5
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Add PingBias
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2020-08-08 04:44:45 +03:00 |
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7cbcc1de96
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Fix heads desyncing off bodies
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2020-08-08 04:36:40 +03:00 |
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0bcc31093c
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Change LocalPlayerJump -> LocalPlayerAction
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2020-08-08 04:23:26 +03:00 |
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d33028047e
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Change JumpPckt to generic ActionPckt
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2020-08-08 04:21:24 +03:00 |
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fc2e737c8a
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Make disconnecting work good and add Peer.Running
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2020-08-08 04:21:24 +03:00 |
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d5edcab211
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Remove stopwatch and add player lerping after desync
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2020-08-08 04:17:54 +03:00 |
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1317c59e94
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Optimize terminal text display
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2020-08-08 03:57:37 +03:00 |
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c44ffe090a
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Add ping
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2020-08-08 03:35:46 +03:00 |
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c5a3810042
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Fix player jumping, coyote time, add coyote ping bias
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2020-08-08 02:57:12 +03:00 |
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6e878cd488
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Change some terminal commands
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2020-08-08 02:32:56 +03:00 |
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73b1613be8
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Add PhysicsSyncer to fix setting transform.position on Player
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2020-08-08 02:26:56 +03:00 |
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5887757d5c
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Fix jumps
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2020-08-08 02:16:51 +03:00 |
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ae45a57781
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Add tp command
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2020-08-08 02:14:28 +03:00 |
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5feda5b8c2
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Make Unsynced reset and reordered registers
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2020-08-08 02:10:20 +03:00 |
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adf3acabeb
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Fix typo in LocalPlayer.cs
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2020-08-08 01:44:07 +03:00 |
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c1d620bc9c
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Remove handing of Singular Update pckts from Client
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2020-08-08 01:37:03 +03:00 |
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0fcaa19506
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Register MultipleSyncPckts
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2020-08-08 01:29:29 +03:00 |
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cb7ce9bb87
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Fix ProcessSyncPacket
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2020-08-08 01:26:28 +03:00 |
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3b2c3adf35
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Make syncing go brr
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2020-08-08 01:21:02 +03:00 |
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1f001c03b7
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Commit the last half of the previous commit
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2020-08-08 01:15:33 +03:00 |
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6f0ff60952
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Implement player sync packet
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2020-08-08 01:14:43 +03:00 |
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c37b0b22f0
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Add SyncPckt part 1
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2020-08-08 00:57:11 +03:00 |
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c9a57b0709
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Add PlayerSyncPckt
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2020-08-08 00:47:03 +03:00 |
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a0b286cbd6
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Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt
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2020-08-07 23:25:56 +03:00 |
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45954dab1a
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Merge branch 'master' of teascade.net:neontea/quakeball
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2020-08-07 23:18:02 +03:00 |
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c3ff626980
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Separate Jump from regular update
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2020-08-07 23:09:31 +03:00 |
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ade4eeb8f5
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Change font mat to mobile version, remove RemotePlayer packet queueing
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2020-08-07 22:57:43 +03:00 |
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92165cebc2
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Skip uninitialized players on MultiplePlayerUpdate
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2020-08-07 22:40:37 +03:00 |
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34e0063389
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Delete net.meta
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2020-08-07 22:32:13 +03:00 |
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5ca75883b6
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Merge branch 'master' of teascade.net:neontea/quakeball
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2020-08-07 22:18:41 +03:00 |
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dee0e1e3f1
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Make server send all player updates in one packet
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2020-08-07 22:07:58 +03:00 |
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2d41342790
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Move terminal text update to Update
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2020-08-07 21:28:43 +03:00 |
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8edd5a81fd
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Add s
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2020-08-07 21:24:43 +03:00 |
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5a5049b043
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Change Player namespace to Players
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2020-08-07 21:23:21 +03:00 |
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d9ac54bd3d
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Rename Net namespace to Networking and add MultiplePlayerUpdatePckt
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2020-08-07 21:20:13 +03:00 |
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b34edcab2d
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Move PlayerUpdatePckt creation and consumption to Player.cs
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2020-08-07 21:13:13 +03:00 |
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f313f8aaf4
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Add except field for Send(un)reliable to all
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2020-08-07 21:12:18 +03:00 |
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8a4b5f858c
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Make moving updates work
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2020-08-07 06:24:46 +03:00 |
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088d236fe0
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Fix RemotePlayer npe
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2020-08-07 05:42:12 +03:00 |
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