Added license text.
This commit is contained in:
parent
8bd04ed140
commit
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator;
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package com.saltosion.gladiator;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Engine;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||||
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.components;
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package com.saltosion.gladiator.components;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.ashley.core.Component;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||||
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.components;
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package com.saltosion.gladiator.components;
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import java.util.HashMap;
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import java.util.HashMap;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.components;
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package com.saltosion.gladiator.components;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.ashley.core.Component;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.components;
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package com.saltosion.gladiator.components;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.ashley.core.Component;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.components;
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package com.saltosion.gladiator.components;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.ashley.core.Component;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.components;
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package com.saltosion.gladiator.components;
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import java.util.ArrayList;
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import java.util.ArrayList;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui;
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package com.saltosion.gladiator.gui;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.creators;
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package com.saltosion.gladiator.gui.creators;
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/**
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/**
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@ -1,3 +1,20 @@
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.creators;
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package com.saltosion.gladiator.gui.creators;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.creators;
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package com.saltosion.gladiator.gui.creators;
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import com.saltosion.gladiator.gui.nodes.TextNode;
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import com.saltosion.gladiator.gui.nodes.TextNode;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.creators;
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package com.saltosion.gladiator.gui.creators;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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|
*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.creators;
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package com.saltosion.gladiator.gui.creators;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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|
* the Free Software Foundation, either version 3 of the License, or
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|
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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|
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.creators;
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package com.saltosion.gladiator.gui.creators;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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import com.saltosion.gladiator.gui.nodes.ButtonNode;
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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||||||
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*
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||||||
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* This program is free software: you can redistribute it and/or modify
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||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
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||||||
|
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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||||||
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||||
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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|
*
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* You should have received a copy of the GNU General Public License
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||||||
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.gui.nodes;
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package com.saltosion.gladiator.gui.nodes;
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import com.saltosion.gladiator.gui.properties.ImageProperty;
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import com.saltosion.gladiator.gui.properties.ImageProperty;
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import com.saltosion.gladiator.gui.properties.InteractiveProperty;
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import com.saltosion.gladiator.gui.properties.InteractiveProperty;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AudioLoader;
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import com.saltosion.gladiator.util.AudioLoader;
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import com.saltosion.gladiator.util.Name;
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import com.saltosion.gladiator.util.Name;
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public abstract class ButtonNode extends GUINode implements InteractiveProperty, ImageProperty {
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public abstract class ButtonNode extends GUINode implements InteractiveProperty, ImageProperty {
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private final Sprite onHover;
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private final Sprite onHover;
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private final Sprite normal;
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private final Sprite normal;
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private boolean hovered = false;
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private boolean hovered = false;
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public void playButtonPressSound() {
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public void playButtonPressSound() {
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AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_PRESS),
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AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_PRESS),
|
||||||
AppUtil.sfxVolume/2);
|
AppUtil.sfxVolume / 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void playButtonReleaseSound() {
|
public void playButtonReleaseSound() {
|
||||||
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_RELEASE),
|
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_RELEASE),
|
||||||
AppUtil.sfxVolume/2);
|
AppUtil.sfxVolume / 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -35,7 +52,7 @@ public abstract class ButtonNode extends GUINode implements InteractiveProperty,
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseLeave(float x, float y){
|
public void mouseLeave(float x, float y) {
|
||||||
hovered = false;
|
hovered = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.nodes;
|
package com.saltosion.gladiator.gui.nodes;
|
||||||
|
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
/*
|
/*
|
||||||
* To change this license header, choose License Headers in Project Properties.
|
* To change this license header, choose License Headers in Project Properties.
|
||||||
* To change this template file, choose Tools | Templates
|
* To change this template file, choose Tools | Templates
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.nodes;
|
package com.saltosion.gladiator.gui.nodes;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.properties.TextProperty;
|
import com.saltosion.gladiator.gui.properties.TextProperty;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.properties;
|
package com.saltosion.gladiator.gui.properties;
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.properties;
|
package com.saltosion.gladiator.gui.properties;
|
||||||
|
|
||||||
public interface InteractiveProperty {
|
public interface InteractiveProperty {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.properties;
|
package com.saltosion.gladiator.gui.properties;
|
||||||
|
|
||||||
public interface TextProperty {
|
public interface TextProperty {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.saltosion.gladiator.systems.RenderingSystem;
|
import com.saltosion.gladiator.systems.RenderingSystem;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.saltosion.gladiator.components.CPhysics;
|
import com.saltosion.gladiator.components.CPhysics;
|
||||||
@ -5,18 +22,18 @@ import com.saltosion.gladiator.util.AppUtil;
|
|||||||
|
|
||||||
public class IRJump implements InputReceiver {
|
public class IRJump implements InputReceiver {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean pressed() {
|
public boolean pressed() {
|
||||||
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
||||||
physics.jumping = true;
|
physics.jumping = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean released() {
|
public boolean released() {
|
||||||
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
||||||
physics.jumping = false;
|
physics.jumping = false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,22 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Family;
|
|
||||||
import com.badlogic.gdx.math.Vector2;
|
|
||||||
import com.saltosion.gladiator.components.CPhysics;
|
import com.saltosion.gladiator.components.CPhysics;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
|
|
||||||
|
@ -1,7 +1,22 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Family;
|
|
||||||
import com.badlogic.gdx.math.Vector2;
|
|
||||||
import com.saltosion.gladiator.components.CPhysics;
|
import com.saltosion.gladiator.components.CPhysics;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
|
|
||||||
|
@ -1,13 +1,29 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.saltosion.gladiator.components.CCombat;
|
import com.saltosion.gladiator.components.CCombat;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
import com.saltosion.gladiator.util.Direction;
|
import com.saltosion.gladiator.util.Direction;
|
||||||
import com.saltosion.gladiator.util.Global;
|
|
||||||
|
|
||||||
public class IRSwing implements InputReceiver {
|
public class IRSwing implements InputReceiver {
|
||||||
|
|
||||||
private Direction dir;
|
private final Direction dir;
|
||||||
|
|
||||||
public IRSwing(Direction dir) {
|
public IRSwing(Direction dir) {
|
||||||
this.dir = dir;
|
this.dir = dir;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
@ -46,7 +63,10 @@ public class InputHandler implements InputProcessor {
|
|||||||
public boolean keyDown(int keycode) {
|
public boolean keyDown(int keycode) {
|
||||||
if (!keys.containsKey(keycode)) {
|
if (!keys.containsKey(keycode)) {
|
||||||
return false;
|
return false;
|
||||||
} if (!activatedInputs.get(keys.get(keycode))) { return false; }
|
}
|
||||||
|
if (!activatedInputs.get(keys.get(keycode))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
String actionName = keys.get(keycode);
|
String actionName = keys.get(keycode);
|
||||||
return InputReceivers.getReceiver(actionName).pressed();
|
return InputReceivers.getReceiver(actionName).pressed();
|
||||||
}
|
}
|
||||||
@ -55,7 +75,10 @@ public class InputHandler implements InputProcessor {
|
|||||||
public boolean keyUp(int keycode) {
|
public boolean keyUp(int keycode) {
|
||||||
if (!keys.containsKey(keycode)) {
|
if (!keys.containsKey(keycode)) {
|
||||||
return false;
|
return false;
|
||||||
} if (!activatedInputs.get(keys.get(keycode))) { return false; }
|
}
|
||||||
|
if (!activatedInputs.get(keys.get(keycode))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
String actionName = keys.get(keycode);
|
String actionName = keys.get(keycode);
|
||||||
return InputReceivers.getReceiver(actionName).released();
|
return InputReceivers.getReceiver(actionName).released();
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
public interface InputReceiver {
|
public interface InputReceiver {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level;
|
package com.saltosion.gladiator.level;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level;
|
package com.saltosion.gladiator.level;
|
||||||
|
|
||||||
public interface Level {
|
public interface Level {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level;
|
package com.saltosion.gladiator.level;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,10 +1,26 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.saltosion.gladiator.components.CAI;
|
import com.saltosion.gladiator.components.CAI;
|
||||||
import com.saltosion.gladiator.level.Level;
|
import com.saltosion.gladiator.level.Level;
|
||||||
import com.saltosion.gladiator.listeners.ai.BerserkerAI;
|
|
||||||
import com.saltosion.gladiator.listeners.ai.HeavenWorshiperAI;
|
import com.saltosion.gladiator.listeners.ai.HeavenWorshiperAI;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
import com.saltosion.gladiator.util.Direction;
|
import com.saltosion.gladiator.util.Direction;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.GladiatorBrawler;
|
import com.saltosion.gladiator.GladiatorBrawler;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.GameOverGUICreator;
|
import com.saltosion.gladiator.gui.creators.GameOverGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.InGameGUICreator;
|
import com.saltosion.gladiator.gui.creators.InGameGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.IntroGUICreator;
|
import com.saltosion.gladiator.gui.creators.IntroGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.MainMenuGUICreator;
|
import com.saltosion.gladiator.gui.creators.MainMenuGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.WinGUICreator;
|
import com.saltosion.gladiator.gui.creators.WinGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
@ -21,7 +38,7 @@ public class MiscManagerSystem extends EntitySystem {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(float deltaTime) {
|
public void update(float deltaTime) {
|
||||||
for (int i=0; i<entities.size(); i++) {
|
for (int i = 0; i < entities.size(); i++) {
|
||||||
Entity e = entities.get(i);
|
Entity e = entities.get(i);
|
||||||
CDestructive des = dm.get(e);
|
CDestructive des = dm.get(e);
|
||||||
|
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
@ -212,7 +229,7 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
po.stepCD = 0.3f;
|
po.stepCD = 0.3f;
|
||||||
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_STEP), AppUtil.sfxVolume/3*2);
|
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_STEP), AppUtil.sfxVolume / 3 * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void renderEntities(float deltaTime) {
|
private void renderEntities(float deltaTime) {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Engine;
|
import com.badlogic.ashley.core.Engine;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
@ -7,8 +24,8 @@ import java.util.HashMap;
|
|||||||
|
|
||||||
public class AudioLoader {
|
public class AudioLoader {
|
||||||
|
|
||||||
private static HashMap<String, Sound> sounds = new HashMap<String, Sound>();
|
private static final HashMap<String, Sound> sounds = new HashMap<String, Sound>();
|
||||||
private static HashMap<String, Music> musics = new HashMap<String, Music>();
|
private static final HashMap<String, Music> musics = new HashMap<String, Music>();
|
||||||
|
|
||||||
static {
|
static {
|
||||||
// Import all the sounds & musix
|
// Import all the sounds & musix
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
public enum Direction {
|
public enum Direction {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
public class Global {
|
public class Global {
|
||||||
|
@ -1,4 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import com.badlogic.gdx.audio.Music;
|
import com.badlogic.gdx.audio.Music;
|
||||||
@ -11,6 +27,7 @@ public class Jukebox {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Plays the musix like a baws.
|
* Plays the musix like a baws.
|
||||||
|
*
|
||||||
* @param music
|
* @param music
|
||||||
* @return boolean if the musix failed to play
|
* @return boolean if the musix failed to play
|
||||||
*/
|
*/
|
||||||
@ -21,7 +38,10 @@ public class Jukebox {
|
|||||||
}
|
}
|
||||||
if (music.equals(currentMusic)) {
|
if (music.equals(currentMusic)) {
|
||||||
return false;
|
return false;
|
||||||
} if (currentMusic != null) { currentMusic.stop(); };
|
}
|
||||||
|
if (currentMusic != null) {
|
||||||
|
currentMusic.stop();
|
||||||
|
};
|
||||||
music.play();
|
music.play();
|
||||||
music.setVolume(volume);
|
music.setVolume(volume);
|
||||||
music.setLooping(true);
|
music.setLooping(true);
|
||||||
@ -35,12 +55,15 @@ public class Jukebox {
|
|||||||
|
|
||||||
public void setMusicVolume(float volume) {
|
public void setMusicVolume(float volume) {
|
||||||
this.volume = volume;
|
this.volume = volume;
|
||||||
if (currentMusic == null) {return;}
|
if (currentMusic == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
this.currentMusic.setVolume(volume);
|
this.currentMusic.setVolume(volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Simply plays the sound
|
* Simply plays the sound
|
||||||
|
*
|
||||||
* @param sound
|
* @param sound
|
||||||
* @return long returns sound's id
|
* @return long returns sound's id
|
||||||
*/
|
*/
|
||||||
@ -50,6 +73,7 @@ public class Jukebox {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Play sound and set it's volume
|
* Play sound and set it's volume
|
||||||
|
*
|
||||||
* @param sound
|
* @param sound
|
||||||
* @param volume 0-1f
|
* @param volume 0-1f
|
||||||
* @return long returns sound's id
|
* @return long returns sound's id
|
||||||
@ -62,6 +86,7 @@ public class Jukebox {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Play sound and set it's volume & pan
|
* Play sound and set it's volume & pan
|
||||||
|
*
|
||||||
* @param sound
|
* @param sound
|
||||||
* @param volume 0-1f
|
* @param volume 0-1f
|
||||||
* @param pan ?
|
* @param pan ?
|
||||||
@ -73,7 +98,7 @@ public class Jukebox {
|
|||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Sound returnRandomSound(Sound ... args) {
|
public Sound returnRandomSound(Sound... args) {
|
||||||
return args[(int) Math.floor(Math.random()*args.length)];
|
return args[(int) Math.floor(Math.random() * args.length)];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import java.io.BufferedWriter;
|
import java.io.BufferedWriter;
|
||||||
@ -5,7 +22,6 @@ import java.io.File;
|
|||||||
import java.io.FileOutputStream;
|
import java.io.FileOutputStream;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.io.OutputStreamWriter;
|
import java.io.OutputStreamWriter;
|
||||||
import java.io.Writer;
|
|
||||||
import java.util.Calendar;
|
import java.util.Calendar;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
public class Name {
|
public class Name {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
@ -6,37 +23,37 @@ import com.badlogic.gdx.graphics.g2d.Sprite;
|
|||||||
|
|
||||||
public class SpriteSequence {
|
public class SpriteSequence {
|
||||||
|
|
||||||
private final ArrayList<Sprite> sprites = new ArrayList<Sprite>();
|
private final ArrayList<Sprite> sprites = new ArrayList<Sprite>();
|
||||||
private float defaultPlayspeed = 1;
|
private float defaultPlayspeed = 1;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A static single image.
|
* A static single image.
|
||||||
*
|
*
|
||||||
* @param sprite
|
* @param sprite
|
||||||
*/
|
*/
|
||||||
public SpriteSequence(Sprite sprite) {
|
public SpriteSequence(Sprite sprite) {
|
||||||
sprites.add(sprite);
|
sprites.add(sprite);
|
||||||
defaultPlayspeed = 0;
|
defaultPlayspeed = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SpriteSequence(float playspeed) {
|
public SpriteSequence(float playspeed) {
|
||||||
this.defaultPlayspeed = playspeed;
|
this.defaultPlayspeed = playspeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SpriteSequence addSprite(Sprite s) {
|
public SpriteSequence addSprite(Sprite s) {
|
||||||
sprites.add(s);
|
sprites.add(s);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Sprite getSprite(int index) {
|
public Sprite getSprite(int index) {
|
||||||
return sprites.get(index);
|
return sprites.get(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getPlayspeed() {
|
public float getPlayspeed() {
|
||||||
return defaultPlayspeed;
|
return defaultPlayspeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int frameCount() {
|
public int frameCount() {
|
||||||
return sprites.size();
|
return sprites.size();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user