Merge branch 'adding_license_text'
This commit is contained in:
commit
0edf2df131
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator;
|
package com.saltosion.gladiator;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Engine;
|
import com.badlogic.ashley.core.Engine;
|
||||||
@ -54,7 +71,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
|
|||||||
// Initialize GUI
|
// Initialize GUI
|
||||||
guiManager = new GUIManager();
|
guiManager = new GUIManager();
|
||||||
AppUtil.guiManager = this.guiManager;
|
AppUtil.guiManager = this.guiManager;
|
||||||
|
|
||||||
// Initialize Jukebox
|
// Initialize Jukebox
|
||||||
jukebox = new Jukebox();
|
jukebox = new Jukebox();
|
||||||
AppUtil.jukebox = this.jukebox;
|
AppUtil.jukebox = this.jukebox;
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||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.components;
|
package com.saltosion.gladiator.components;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Component;
|
import com.badlogic.ashley.core.Component;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.components;
|
package com.saltosion.gladiator.components;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
@ -1,13 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.components;
|
package com.saltosion.gladiator.components;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Component;
|
import com.badlogic.ashley.core.Component;
|
||||||
|
|
||||||
public class CDestructive extends Component {
|
public class CDestructive extends Component {
|
||||||
|
|
||||||
public CDestructive(float time) {
|
public CDestructive(float time) {
|
||||||
this.timeLeft = time;
|
this.timeLeft = time;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float timeLeft = 0;
|
public float timeLeft = 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.components;
|
package com.saltosion.gladiator.components;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Component;
|
import com.badlogic.ashley.core.Component;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.components;
|
package com.saltosion.gladiator.components;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Component;
|
import com.badlogic.ashley.core.Component;
|
||||||
@ -28,7 +45,7 @@ public class CPhysics extends Component {
|
|||||||
|
|
||||||
// Stores information about the direction last time moved in
|
// Stores information about the direction last time moved in
|
||||||
public boolean movedLeftLast = false;
|
public boolean movedLeftLast = false;
|
||||||
|
|
||||||
// Stores a float that tells how long the physics object must wait until it can play sounds with it's walking again.
|
// Stores a float that tells how long the physics object must wait until it can play sounds with it's walking again.
|
||||||
public float stepCD = 0;
|
public float stepCD = 0;
|
||||||
|
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.components;
|
package com.saltosion.gladiator.components;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui;
|
package com.saltosion.gladiator.gui;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.nodes.GUINode;
|
import com.saltosion.gladiator.gui.nodes.GUINode;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.creators;
|
package com.saltosion.gladiator.gui.creators;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.creators;
|
package com.saltosion.gladiator.gui.creators;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.nodes.ButtonNode;
|
import com.saltosion.gladiator.gui.nodes.ButtonNode;
|
||||||
@ -18,7 +35,7 @@ public class GameOverGUICreator implements GUICreator {
|
|||||||
SpriteLoader.loadSprite(Name.MENU_BACKGROUND));
|
SpriteLoader.loadSprite(Name.MENU_BACKGROUND));
|
||||||
backgroundImg.setPosition(.5f, .5f);
|
backgroundImg.setPosition(.5f, .5f);
|
||||||
AppUtil.guiManager.getRootNode().addChild(backgroundImg);
|
AppUtil.guiManager.getRootNode().addChild(backgroundImg);
|
||||||
|
|
||||||
GUINode menuNode = new GUINode("menu-node");
|
GUINode menuNode = new GUINode("menu-node");
|
||||||
menuNode.setPosition(-.5f, -.5f);
|
menuNode.setPosition(-.5f, -.5f);
|
||||||
backgroundImg.addChild(menuNode);
|
backgroundImg.addChild(menuNode);
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.creators;
|
package com.saltosion.gladiator.gui.creators;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.nodes.TextNode;
|
import com.saltosion.gladiator.gui.nodes.TextNode;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.creators;
|
package com.saltosion.gladiator.gui.creators;
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.creators;
|
package com.saltosion.gladiator.gui.creators;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
@ -42,7 +59,7 @@ public class MainMenuGUICreator implements GUICreator {
|
|||||||
playButtonText.setPosition(-0.039f, 0.0175f);
|
playButtonText.setPosition(-0.039f, 0.0175f);
|
||||||
playButton.addChild(playButtonText);
|
playButton.addChild(playButtonText);
|
||||||
menuNode.addChild(playButton);
|
menuNode.addChild(playButton);
|
||||||
|
|
||||||
ButtonNode quitButton = new ButtonNode("quit_button", SpriteLoader.loadSprite(Name.BUTTON_BIG),
|
ButtonNode quitButton = new ButtonNode("quit_button", SpriteLoader.loadSprite(Name.BUTTON_BIG),
|
||||||
SpriteLoader.loadSprite(Name.BUTTON_BIG_HOVER)) {
|
SpriteLoader.loadSprite(Name.BUTTON_BIG_HOVER)) {
|
||||||
@Override
|
@Override
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.creators;
|
package com.saltosion.gladiator.gui.creators;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.nodes.ButtonNode;
|
import com.saltosion.gladiator.gui.nodes.ButtonNode;
|
||||||
@ -18,7 +35,7 @@ public class WinGUICreator implements GUICreator {
|
|||||||
SpriteLoader.loadSprite(Name.MENU_BACKGROUND));
|
SpriteLoader.loadSprite(Name.MENU_BACKGROUND));
|
||||||
backgroundImg.setPosition(.5f, .5f);
|
backgroundImg.setPosition(.5f, .5f);
|
||||||
AppUtil.guiManager.getRootNode().addChild(backgroundImg);
|
AppUtil.guiManager.getRootNode().addChild(backgroundImg);
|
||||||
|
|
||||||
GUINode menuNode = new GUINode("menu-node");
|
GUINode menuNode = new GUINode("menu-node");
|
||||||
menuNode.setPosition(-.5f, -.5f);
|
menuNode.setPosition(-.5f, -.5f);
|
||||||
backgroundImg.addChild(menuNode);
|
backgroundImg.addChild(menuNode);
|
||||||
|
@ -1,32 +1,49 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.nodes;
|
package com.saltosion.gladiator.gui.nodes;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.properties.ImageProperty;
|
import com.saltosion.gladiator.gui.properties.ImageProperty;
|
||||||
import com.saltosion.gladiator.gui.properties.InteractiveProperty;
|
import com.saltosion.gladiator.gui.properties.InteractiveProperty;
|
||||||
import com.saltosion.gladiator.gui.nodes.GUINode;
|
|
||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
import com.saltosion.gladiator.util.AudioLoader;
|
import com.saltosion.gladiator.util.AudioLoader;
|
||||||
import com.saltosion.gladiator.util.Name;
|
import com.saltosion.gladiator.util.Name;
|
||||||
|
|
||||||
public abstract class ButtonNode extends GUINode implements InteractiveProperty, ImageProperty {
|
public abstract class ButtonNode extends GUINode implements InteractiveProperty, ImageProperty {
|
||||||
|
|
||||||
private final Sprite onHover;
|
private final Sprite onHover;
|
||||||
private final Sprite normal;
|
private final Sprite normal;
|
||||||
private boolean hovered = false;
|
private boolean hovered = false;
|
||||||
|
|
||||||
public ButtonNode(String ID, Sprite onHover, Sprite normal) {
|
public ButtonNode(String ID, Sprite onHover, Sprite normal) {
|
||||||
super(ID);
|
super(ID);
|
||||||
this.onHover = onHover;
|
this.onHover = onHover;
|
||||||
this.normal = normal;
|
this.normal = normal;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void playButtonPressSound() {
|
public void playButtonPressSound() {
|
||||||
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_PRESS),
|
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_PRESS),
|
||||||
AppUtil.sfxVolume/2);
|
AppUtil.sfxVolume / 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void playButtonReleaseSound() {
|
public void playButtonReleaseSound() {
|
||||||
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_RELEASE),
|
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_RELEASE),
|
||||||
AppUtil.sfxVolume/2);
|
AppUtil.sfxVolume / 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -35,7 +52,7 @@ public abstract class ButtonNode extends GUINode implements InteractiveProperty,
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseLeave(float x, float y){
|
public void mouseLeave(float x, float y) {
|
||||||
hovered = false;
|
hovered = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.nodes;
|
package com.saltosion.gladiator.gui.nodes;
|
||||||
|
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
/*
|
/*
|
||||||
* To change this license header, choose License Headers in Project Properties.
|
* To change this license header, choose License Headers in Project Properties.
|
||||||
* To change this template file, choose Tools | Templates
|
* To change this template file, choose Tools | Templates
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.nodes;
|
package com.saltosion.gladiator.gui.nodes;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.properties.TextProperty;
|
import com.saltosion.gladiator.gui.properties.TextProperty;
|
||||||
|
@ -1,8 +1,25 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.properties;
|
package com.saltosion.gladiator.gui.properties;
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
|
|
||||||
public interface ImageProperty {
|
public interface ImageProperty {
|
||||||
|
|
||||||
public Sprite getImage();
|
public Sprite getImage();
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.properties;
|
package com.saltosion.gladiator.gui.properties;
|
||||||
|
|
||||||
public interface InteractiveProperty {
|
public interface InteractiveProperty {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.gui.properties;
|
package com.saltosion.gladiator.gui.properties;
|
||||||
|
|
||||||
public interface TextProperty {
|
public interface TextProperty {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.saltosion.gladiator.systems.RenderingSystem;
|
import com.saltosion.gladiator.systems.RenderingSystem;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.saltosion.gladiator.components.CPhysics;
|
import com.saltosion.gladiator.components.CPhysics;
|
||||||
@ -5,18 +22,18 @@ import com.saltosion.gladiator.util.AppUtil;
|
|||||||
|
|
||||||
public class IRJump implements InputReceiver {
|
public class IRJump implements InputReceiver {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean pressed() {
|
public boolean pressed() {
|
||||||
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
||||||
physics.jumping = true;
|
physics.jumping = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean released() {
|
public boolean released() {
|
||||||
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
|
||||||
physics.jumping = false;
|
physics.jumping = false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,22 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Family;
|
|
||||||
import com.badlogic.gdx.math.Vector2;
|
|
||||||
import com.saltosion.gladiator.components.CPhysics;
|
import com.saltosion.gladiator.components.CPhysics;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
|
|
||||||
|
@ -1,7 +1,22 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Family;
|
|
||||||
import com.badlogic.gdx.math.Vector2;
|
|
||||||
import com.saltosion.gladiator.components.CPhysics;
|
import com.saltosion.gladiator.components.CPhysics;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
|
|
||||||
|
@ -1,14 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import com.saltosion.gladiator.components.CCombat;
|
import com.saltosion.gladiator.components.CCombat;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
import com.saltosion.gladiator.util.Direction;
|
import com.saltosion.gladiator.util.Direction;
|
||||||
import com.saltosion.gladiator.util.Global;
|
|
||||||
|
|
||||||
public class IRSwing implements InputReceiver {
|
public class IRSwing implements InputReceiver {
|
||||||
|
|
||||||
private Direction dir;
|
private final Direction dir;
|
||||||
|
|
||||||
public IRSwing(Direction dir) {
|
public IRSwing(Direction dir) {
|
||||||
this.dir = dir;
|
this.dir = dir;
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
@ -33,12 +50,12 @@ public class InputHandler implements InputProcessor {
|
|||||||
addInput(Keys.F2, Name.DEBUG, false);
|
addInput(Keys.F2, Name.DEBUG, false);
|
||||||
addInput(Keys.ESCAPE, Name.SKIP_INTRO, false);
|
addInput(Keys.ESCAPE, Name.SKIP_INTRO, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addInput(int key, String action, boolean activated) {
|
private void addInput(int key, String action, boolean activated) {
|
||||||
keys.put(key, action);
|
keys.put(key, action);
|
||||||
activatedInputs.put(action, activated);
|
activatedInputs.put(action, activated);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setInputEnabled(String action, boolean enabled) {
|
public void setInputEnabled(String action, boolean enabled) {
|
||||||
activatedInputs.put(action, enabled);
|
activatedInputs.put(action, enabled);
|
||||||
}
|
}
|
||||||
@ -47,7 +64,10 @@ public class InputHandler implements InputProcessor {
|
|||||||
public boolean keyDown(int keycode) {
|
public boolean keyDown(int keycode) {
|
||||||
if (!keys.containsKey(keycode)) {
|
if (!keys.containsKey(keycode)) {
|
||||||
return false;
|
return false;
|
||||||
} if (!activatedInputs.get(keys.get(keycode))) { return false; }
|
}
|
||||||
|
if (!activatedInputs.get(keys.get(keycode))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
String actionName = keys.get(keycode);
|
String actionName = keys.get(keycode);
|
||||||
return InputReceivers.getReceiver(actionName).pressed();
|
return InputReceivers.getReceiver(actionName).pressed();
|
||||||
}
|
}
|
||||||
@ -56,7 +76,10 @@ public class InputHandler implements InputProcessor {
|
|||||||
public boolean keyUp(int keycode) {
|
public boolean keyUp(int keycode) {
|
||||||
if (!keys.containsKey(keycode)) {
|
if (!keys.containsKey(keycode)) {
|
||||||
return false;
|
return false;
|
||||||
} if (!activatedInputs.get(keys.get(keycode))) { return false; }
|
}
|
||||||
|
if (!activatedInputs.get(keys.get(keycode))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
String actionName = keys.get(keycode);
|
String actionName = keys.get(keycode);
|
||||||
return InputReceivers.getReceiver(actionName).released();
|
return InputReceivers.getReceiver(actionName).released();
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
public interface InputReceiver {
|
public interface InputReceiver {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.input;
|
package com.saltosion.gladiator.input;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level;
|
package com.saltosion.gladiator.level;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level;
|
package com.saltosion.gladiator.level;
|
||||||
|
|
||||||
public interface Level {
|
public interface Level {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level;
|
package com.saltosion.gladiator.level;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,10 +1,26 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.saltosion.gladiator.components.CAI;
|
import com.saltosion.gladiator.components.CAI;
|
||||||
import com.saltosion.gladiator.level.Level;
|
import com.saltosion.gladiator.level.Level;
|
||||||
import com.saltosion.gladiator.listeners.ai.BerserkerAI;
|
|
||||||
import com.saltosion.gladiator.listeners.ai.HeavenWorshiperAI;
|
import com.saltosion.gladiator.listeners.ai.HeavenWorshiperAI;
|
||||||
import com.saltosion.gladiator.util.AppUtil;
|
import com.saltosion.gladiator.util.AppUtil;
|
||||||
import com.saltosion.gladiator.util.Direction;
|
import com.saltosion.gladiator.util.Direction;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.level.premade;
|
package com.saltosion.gladiator.level.premade;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners;
|
package com.saltosion.gladiator.listeners;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
@ -50,7 +67,7 @@ public class SwingHitboxListener implements CollisionListener {
|
|||||||
}
|
}
|
||||||
float force = cm.get(source).getSwingForce();
|
float force = cm.get(source).getSwingForce();
|
||||||
pm.get(source).setSimVelocity(x * force, 0);
|
pm.get(source).setSimVelocity(x * force, 0);
|
||||||
|
|
||||||
Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_CLANG01),
|
Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_CLANG01),
|
||||||
AudioLoader.getSound(Name.SOUND_CLANG02),
|
AudioLoader.getSound(Name.SOUND_CLANG02),
|
||||||
AudioLoader.getSound(Name.SOUND_CLANG03),
|
AudioLoader.getSound(Name.SOUND_CLANG03),
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Entity;
|
import com.badlogic.ashley.core.Entity;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.listeners.ai;
|
package com.saltosion.gladiator.listeners.ai;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.GladiatorBrawler;
|
import com.saltosion.gladiator.GladiatorBrawler;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.GameOverGUICreator;
|
import com.saltosion.gladiator.gui.creators.GameOverGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.InGameGUICreator;
|
import com.saltosion.gladiator.gui.creators.InGameGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.IntroGUICreator;
|
import com.saltosion.gladiator.gui.creators.IntroGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.MainMenuGUICreator;
|
import com.saltosion.gladiator.gui.creators.MainMenuGUICreator;
|
||||||
@ -14,7 +31,7 @@ public class MainMenuState extends BaseState {
|
|||||||
// Play music
|
// Play music
|
||||||
AppUtil.jukebox.playMusic(AudioLoader.getMusic(Name.MUSIC_THEME));
|
AppUtil.jukebox.playMusic(AudioLoader.getMusic(Name.MUSIC_THEME));
|
||||||
AppUtil.jukebox.setMusicVolume(AppUtil.musicVolume);
|
AppUtil.jukebox.setMusicVolume(AppUtil.musicVolume);
|
||||||
|
|
||||||
// Start from a clean slate
|
// Start from a clean slate
|
||||||
AppUtil.guiManager.clearGUI();
|
AppUtil.guiManager.clearGUI();
|
||||||
|
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.state;
|
package com.saltosion.gladiator.state;
|
||||||
|
|
||||||
import com.saltosion.gladiator.gui.creators.WinGUICreator;
|
import com.saltosion.gladiator.gui.creators.WinGUICreator;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
@ -13,18 +30,18 @@ public class MiscManagerSystem extends EntitySystem {
|
|||||||
|
|
||||||
private ComponentMapper<CDestructive> dm = ComponentMapper.getFor(CDestructive.class);
|
private ComponentMapper<CDestructive> dm = ComponentMapper.getFor(CDestructive.class);
|
||||||
private ImmutableArray<Entity> entities;
|
private ImmutableArray<Entity> entities;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addedToEngine(Engine engine) {
|
public void addedToEngine(Engine engine) {
|
||||||
updateEntities(engine);
|
updateEntities(engine);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(float deltaTime) {
|
public void update(float deltaTime) {
|
||||||
for (int i=0; i<entities.size(); i++) {
|
for (int i = 0; i < entities.size(); i++) {
|
||||||
Entity e = entities.get(i);
|
Entity e = entities.get(i);
|
||||||
CDestructive des = dm.get(e);
|
CDestructive des = dm.get(e);
|
||||||
|
|
||||||
if (des.timeLeft > 0) {
|
if (des.timeLeft > 0) {
|
||||||
des.timeLeft -= deltaTime;
|
des.timeLeft -= deltaTime;
|
||||||
} else {
|
} else {
|
||||||
@ -32,7 +49,7 @@ public class MiscManagerSystem extends EntitySystem {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void updateEntities(Engine engine) {
|
public void updateEntities(Engine engine) {
|
||||||
entities = engine.getEntitiesFor(Family.getFor(CDestructive.class));
|
entities = engine.getEntitiesFor(Family.getFor(CDestructive.class));
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
@ -61,7 +78,7 @@ public class PhysicsSystem extends EntitySystem {
|
|||||||
if (obj.jumping && obj.isGrounded()) {
|
if (obj.jumping && obj.isGrounded()) {
|
||||||
obj.setGrounded(false);
|
obj.setGrounded(false);
|
||||||
obj.getVelocity().y = obj.getJumpForce();
|
obj.getVelocity().y = obj.getJumpForce();
|
||||||
|
|
||||||
// Sound effect!
|
// Sound effect!
|
||||||
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_STEP), AppUtil.sfxVolume);
|
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_STEP), AppUtil.sfxVolume);
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.systems;
|
package com.saltosion.gladiator.systems;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.ComponentMapper;
|
import com.badlogic.ashley.core.ComponentMapper;
|
||||||
@ -189,7 +206,7 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
if (po.stepCD > 0) {
|
if (po.stepCD > 0) {
|
||||||
po.stepCD -= deltaTime;
|
po.stepCD -= deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (moving && combat) {
|
if (moving && combat) {
|
||||||
ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
|
ro.playAnimation("torso", "Torso-Combat-" + dirSwing);
|
||||||
ro.playAnimation("legs", "Legs-Run-" + dirMove);
|
ro.playAnimation("legs", "Legs-Run-" + dirMove);
|
||||||
@ -206,13 +223,13 @@ public class RenderingSystem extends EntitySystem {
|
|||||||
ro.playAnimation("legs", "Legs-Idle-" + dirMove);
|
ro.playAnimation("legs", "Legs-Idle-" + dirMove);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void tryToMakeStepSound(CPhysics po) {
|
private void tryToMakeStepSound(CPhysics po) {
|
||||||
if (po.stepCD > 0 || !po.isGrounded()) {
|
if (po.stepCD > 0 || !po.isGrounded()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
po.stepCD = 0.3f;
|
po.stepCD = 0.3f;
|
||||||
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_STEP), AppUtil.sfxVolume/3*2);
|
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_STEP), AppUtil.sfxVolume / 3 * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void renderEntities(float deltaTime) {
|
private void renderEntities(float deltaTime) {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import com.badlogic.ashley.core.Engine;
|
import com.badlogic.ashley.core.Engine;
|
||||||
@ -19,7 +36,7 @@ public class AppUtil {
|
|||||||
public static InputHandler inputHandler;
|
public static InputHandler inputHandler;
|
||||||
|
|
||||||
public static final int VPHEIGHT_CONST = 24;
|
public static final int VPHEIGHT_CONST = 24;
|
||||||
|
|
||||||
public static float sfxVolume = 0.3f;
|
public static float sfxVolume = 0.3f;
|
||||||
public static float musicVolume = 0.7f;
|
public static float musicVolume = 0.7f;
|
||||||
|
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
@ -6,10 +23,10 @@ import com.badlogic.gdx.audio.Sound;
|
|||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
public class AudioLoader {
|
public class AudioLoader {
|
||||||
|
|
||||||
private static HashMap<String, Sound> sounds = new HashMap<String, Sound>();
|
private static final HashMap<String, Sound> sounds = new HashMap<String, Sound>();
|
||||||
private static HashMap<String, Music> musics = new HashMap<String, Music>();
|
private static final HashMap<String, Music> musics = new HashMap<String, Music>();
|
||||||
|
|
||||||
static {
|
static {
|
||||||
// Import all the sounds & musix
|
// Import all the sounds & musix
|
||||||
AudioLoader.musics.put(Name.MUSIC_THEME, loadMusic("audio/theme.ogg"));
|
AudioLoader.musics.put(Name.MUSIC_THEME, loadMusic("audio/theme.ogg"));
|
||||||
@ -30,23 +47,23 @@ public class AudioLoader {
|
|||||||
AudioLoader.sounds.put(Name.SOUND_BUTTON_PRESS, loadSound("audio/button_press.ogg"));
|
AudioLoader.sounds.put(Name.SOUND_BUTTON_PRESS, loadSound("audio/button_press.ogg"));
|
||||||
AudioLoader.sounds.put(Name.SOUND_BUTTON_RELEASE, loadSound("audio/button_release.ogg"));
|
AudioLoader.sounds.put(Name.SOUND_BUTTON_RELEASE, loadSound("audio/button_release.ogg"));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Music loadMusic(String path) {
|
private static Music loadMusic(String path) {
|
||||||
return Gdx.audio.newMusic(Gdx.files.internal(path));
|
return Gdx.audio.newMusic(Gdx.files.internal(path));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Sound loadSound(String path) {
|
private static Sound loadSound(String path) {
|
||||||
return Gdx.audio.newSound(Gdx.files.internal(path));
|
return Gdx.audio.newSound(Gdx.files.internal(path));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Sound getSound(String id) {
|
public static Sound getSound(String id) {
|
||||||
return sounds.get(id);
|
return sounds.get(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Music getMusic(String id) {
|
public static Music getMusic(String id) {
|
||||||
return musics.get(id);
|
return musics.get(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void dispose() {
|
public static void dispose() {
|
||||||
Log.info("Disposed sounds and musics!");
|
Log.info("Disposed sounds and musics!");
|
||||||
for (String s : sounds.keySet()) {
|
for (String s : sounds.keySet()) {
|
||||||
@ -56,5 +73,5 @@ public class AudioLoader {
|
|||||||
musics.get(s).dispose();
|
musics.get(s).dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
public enum Direction {
|
public enum Direction {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
public class Global {
|
public class Global {
|
||||||
|
@ -1,16 +1,33 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import com.badlogic.gdx.audio.Music;
|
import com.badlogic.gdx.audio.Music;
|
||||||
import com.badlogic.gdx.audio.Sound;
|
import com.badlogic.gdx.audio.Sound;
|
||||||
|
|
||||||
public class Jukebox {
|
public class Jukebox {
|
||||||
|
|
||||||
private Music currentMusic;
|
private Music currentMusic;
|
||||||
private float volume = 1;
|
private float volume = 1;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Plays the musix like a baws.
|
* Plays the musix like a baws.
|
||||||
|
*
|
||||||
* @param music
|
* @param music
|
||||||
* @return boolean if the musix failed to play
|
* @return boolean if the musix failed to play
|
||||||
*/
|
*/
|
||||||
@ -21,35 +38,42 @@ public class Jukebox {
|
|||||||
}
|
}
|
||||||
if (music.equals(currentMusic)) {
|
if (music.equals(currentMusic)) {
|
||||||
return false;
|
return false;
|
||||||
} if (currentMusic != null) { currentMusic.stop(); };
|
}
|
||||||
|
if (currentMusic != null) {
|
||||||
|
currentMusic.stop();
|
||||||
|
};
|
||||||
music.play();
|
music.play();
|
||||||
music.setVolume(volume);
|
music.setVolume(volume);
|
||||||
music.setLooping(true);
|
music.setLooping(true);
|
||||||
currentMusic = music;
|
currentMusic = music;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Music getCurrentMusic() {
|
public Music getCurrentMusic() {
|
||||||
return this.currentMusic;
|
return this.currentMusic;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setMusicVolume(float volume) {
|
public void setMusicVolume(float volume) {
|
||||||
this.volume = volume;
|
this.volume = volume;
|
||||||
if (currentMusic == null) {return;}
|
if (currentMusic == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
this.currentMusic.setVolume(volume);
|
this.currentMusic.setVolume(volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Simply plays the sound
|
* Simply plays the sound
|
||||||
|
*
|
||||||
* @param sound
|
* @param sound
|
||||||
* @return long returns sound's id
|
* @return long returns sound's id
|
||||||
*/
|
*/
|
||||||
public long playSound(Sound sound) {
|
public long playSound(Sound sound) {
|
||||||
return sound.play();
|
return sound.play();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Play sound and set it's volume
|
* Play sound and set it's volume
|
||||||
|
*
|
||||||
* @param sound
|
* @param sound
|
||||||
* @param volume 0-1f
|
* @param volume 0-1f
|
||||||
* @return long returns sound's id
|
* @return long returns sound's id
|
||||||
@ -59,9 +83,10 @@ public class Jukebox {
|
|||||||
sound.setVolume(id, volume);
|
sound.setVolume(id, volume);
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Play sound and set it's volume & pan
|
* Play sound and set it's volume & pan
|
||||||
|
*
|
||||||
* @param sound
|
* @param sound
|
||||||
* @param volume 0-1f
|
* @param volume 0-1f
|
||||||
* @param pan ?
|
* @param pan ?
|
||||||
@ -72,8 +97,8 @@ public class Jukebox {
|
|||||||
sound.setPan(id, pan, volume);
|
sound.setPan(id, pan, volume);
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Sound returnRandomSound(Sound ... args) {
|
public Sound returnRandomSound(Sound... args) {
|
||||||
return args[(int) Math.floor(Math.random()*args.length)];
|
return args[(int) Math.floor(Math.random() * args.length)];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import java.io.BufferedWriter;
|
import java.io.BufferedWriter;
|
||||||
@ -5,7 +22,6 @@ import java.io.File;
|
|||||||
import java.io.FileOutputStream;
|
import java.io.FileOutputStream;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.io.OutputStreamWriter;
|
import java.io.OutputStreamWriter;
|
||||||
import java.io.Writer;
|
|
||||||
import java.util.Calendar;
|
import java.util.Calendar;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
public class Name {
|
public class Name {
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
@ -1,3 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* GladiatorBrawler is a 2D swordfighting game.
|
||||||
|
* Copyright (C) 2015 Jeasonfire/Allexit
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
package com.saltosion.gladiator.util;
|
package com.saltosion.gladiator.util;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
@ -6,37 +23,37 @@ import com.badlogic.gdx.graphics.g2d.Sprite;
|
|||||||
|
|
||||||
public class SpriteSequence {
|
public class SpriteSequence {
|
||||||
|
|
||||||
private final ArrayList<Sprite> sprites = new ArrayList<Sprite>();
|
private final ArrayList<Sprite> sprites = new ArrayList<Sprite>();
|
||||||
private float defaultPlayspeed = 1;
|
private float defaultPlayspeed = 1;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A static single image.
|
* A static single image.
|
||||||
*
|
*
|
||||||
* @param sprite
|
* @param sprite
|
||||||
*/
|
*/
|
||||||
public SpriteSequence(Sprite sprite) {
|
public SpriteSequence(Sprite sprite) {
|
||||||
sprites.add(sprite);
|
sprites.add(sprite);
|
||||||
defaultPlayspeed = 0;
|
defaultPlayspeed = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SpriteSequence(float playspeed) {
|
public SpriteSequence(float playspeed) {
|
||||||
this.defaultPlayspeed = playspeed;
|
this.defaultPlayspeed = playspeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SpriteSequence addSprite(Sprite s) {
|
public SpriteSequence addSprite(Sprite s) {
|
||||||
sprites.add(s);
|
sprites.add(s);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Sprite getSprite(int index) {
|
public Sprite getSprite(int index) {
|
||||||
return sprites.get(index);
|
return sprites.get(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getPlayspeed() {
|
public float getPlayspeed() {
|
||||||
return defaultPlayspeed;
|
return defaultPlayspeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int frameCount() {
|
public int frameCount() {
|
||||||
return sprites.size();
|
return sprites.size();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user