|
94b602e4a3
|
Make BlendTree
|
2020-08-09 22:06:15 +03:00 |
|
|
e22ec1b908
|
stuff
|
2020-08-09 21:51:23 +03:00 |
|
|
912e9dc81f
|
Revert scene changes to LocalPlayer
|
2020-08-09 20:03:02 +03:00 |
|
|
6ddfc5a35a
|
Fix gun bob anims and soldier, gun materials
|
2020-08-09 20:01:32 +03:00 |
|
|
8d2e90a457
|
Remove Connections only from a queue to prevent desync
|
2020-08-08 22:41:57 +03:00 |
|
|
6ba89572ae
|
Update host/join commands
|
2020-08-08 22:33:43 +03:00 |
|
|
b4924df6a8
|
Add proper player model
|
2020-08-08 22:30:17 +03:00 |
|
|
552b25da7c
|
Make statscreen go brr
|
2020-08-08 22:22:29 +03:00 |
|
|
55be7b6cd2
|
Add StatScreenRoot prefab
|
2020-08-08 21:06:04 +03:00 |
|
|
e59faa83e4
|
Add soldier models
|
2020-08-08 21:02:25 +03:00 |
|
|
5ad92d9a9e
|
Make PingList work again
|
2020-08-08 20:45:59 +03:00 |
|
|
717f558a9e
|
Add PingListPckt
|
2020-08-08 20:37:53 +03:00 |
|
|
2777f85d61
|
Add nicknames
|
2020-08-08 20:14:34 +03:00 |
|
|
d2e74fce02
|
Fix host local player not getting properly respawned
|
2020-08-08 17:55:30 +03:00 |
|
|
712de0a682
|
Add lighting stuffs
|
2020-08-08 17:45:44 +03:00 |
|
|
c70ebadbc1
|
Add lighting to version control and tweak light maps
|
2020-08-08 17:42:32 +03:00 |
|
|
7f7762e606
|
Make it so you can't shoot dead bodies
|
2020-08-08 16:40:26 +03:00 |
|
|
41ac280e02
|
Move blender files to RawAssets
|
2020-08-08 16:36:21 +03:00 |
|
|
be2c5a8640
|
Make dying disable inputs
|
2020-08-08 16:22:46 +03:00 |
|
|
231054030b
|
Fix hit sorting
|
2020-08-08 16:11:36 +03:00 |
|
|
3636f39143
|
Make DisableInput an int instead of a bool
|
2020-08-08 16:06:14 +03:00 |
|
|
b5cd0233b4
|
Add new Blender-authored level
|
2020-08-08 15:40:38 +03:00 |
|
|
b3dffac097
|
Make death a thing!
|
2020-08-08 15:37:55 +03:00 |
|
|
b2d7e7be11
|
Remove prints
|
2020-08-08 10:38:15 +03:00 |
|
|
d2a085f696
|
Fix hit sounds
|
2020-08-08 10:34:09 +03:00 |
|
|
38344706f3
|
Finish merge??
|
2020-08-08 10:21:54 +03:00 |
|
|
d2ff71d899
|
Merge branch 'master' of git.teascade.net:neontea/quakeball into master
|
2020-08-08 10:20:56 +03:00 |
|
|
3a08f30337
|
Add hit sounds
|
2020-08-08 10:15:22 +03:00 |
|
|
cbce3a6a7c
|
Add hit sounds
|
2020-08-08 10:08:27 +03:00 |
|
|
0a3ba11688
|
Make Hit send source, and add splashes
|
2020-08-08 10:08:10 +03:00 |
|
|
1562209504
|
Make respawning happen
|
2020-08-08 09:57:59 +03:00 |
|
|
e127e253d1
|
Add respawning and "death"
|
2020-08-08 09:50:37 +03:00 |
|
|
edd6e1def3
|
Try to fix the ancient package queue desync problem
|
2020-08-08 09:29:15 +03:00 |
|
|
e3dfb3aa61
|
Move Hit inside the Server check
|
2020-08-08 09:22:28 +03:00 |
|
|
6336635e2e
|
Add mixer, reverb zones
|
2020-08-08 09:11:28 +03:00 |
|
|
4188656855
|
Add Cooldown to raygun
|
2020-08-08 09:09:34 +03:00 |
|
|
d2f59a26fa
|
Add boom audio for raygun
|
2020-08-08 08:59:44 +03:00 |
|
|
becb920129
|
Make a safe-check for HandleUpdatePlayer and HandleSyncPckt
|
2020-08-08 08:39:06 +03:00 |
|
|
72aa771a83
|
Fix raycast mask
|
2020-08-08 08:38:10 +03:00 |
|
|
75037e5514
|
Remove self shooty
|
2020-08-08 08:35:36 +03:00 |
|
|
a028ca93c9
|
Add lasers
|
2020-08-08 08:27:52 +03:00 |
|
|
4b6bd0c66d
|
Add BloodSplatter effect when getting hit
|
2020-08-08 08:19:46 +03:00 |
|
|
a60b7707b6
|
Add HitPckg
|
2020-08-08 07:00:17 +03:00 |
|
|
10fe5bfd3a
|
Move camera rotation to Player from LocalPlayer
|
2020-08-08 06:40:13 +03:00 |
|
|
3ee35707e2
|
Update lighting data asset
|
2020-08-08 06:36:35 +03:00 |
|
|
d1d0440cc9
|
Actually add the crosshair
|
2020-08-08 06:32:15 +03:00 |
|
|
5eab257ef1
|
Add crosshair to scene
|
2020-08-08 06:23:21 +03:00 |
|
|
ab1eb30480
|
Reorganize
|
2020-08-08 06:22:26 +03:00 |
|
|
07720ef5e6
|
Add shooting rays and crosshair
|
2020-08-08 06:20:23 +03:00 |
|
|
7d60350142
|
Add shooty
|
2020-08-08 05:26:17 +03:00 |
|
|
48f02df34c
|
Move HandleSyncPckt to it's own call
|
2020-08-08 04:58:02 +03:00 |
|
|
97a6b74417
|
Add ShootData
|
2020-08-08 04:53:38 +03:00 |
|
|
afaed03bd5
|
Add PingBias
|
2020-08-08 04:44:45 +03:00 |
|
|
7cbcc1de96
|
Fix heads desyncing off bodies
|
2020-08-08 04:36:40 +03:00 |
|
|
0bcc31093c
|
Change LocalPlayerJump -> LocalPlayerAction
|
2020-08-08 04:23:26 +03:00 |
|
|
d33028047e
|
Change JumpPckt to generic ActionPckt
|
2020-08-08 04:21:24 +03:00 |
|
|
fc2e737c8a
|
Make disconnecting work good and add Peer.Running
|
2020-08-08 04:21:24 +03:00 |
|
|
d5edcab211
|
Remove stopwatch and add player lerping after desync
|
2020-08-08 04:17:54 +03:00 |
|
|
1317c59e94
|
Optimize terminal text display
|
2020-08-08 03:57:37 +03:00 |
|
|
c44ffe090a
|
Add ping
|
2020-08-08 03:35:46 +03:00 |
|
|
c5a3810042
|
Fix player jumping, coyote time, add coyote ping bias
|
2020-08-08 02:57:12 +03:00 |
|
|
6e878cd488
|
Change some terminal commands
|
2020-08-08 02:32:56 +03:00 |
|
|
73b1613be8
|
Add PhysicsSyncer to fix setting transform.position on Player
|
2020-08-08 02:26:56 +03:00 |
|
|
5887757d5c
|
Fix jumps
|
2020-08-08 02:16:51 +03:00 |
|
|
ae45a57781
|
Add tp command
|
2020-08-08 02:14:28 +03:00 |
|
|
5feda5b8c2
|
Make Unsynced reset and reordered registers
|
2020-08-08 02:10:20 +03:00 |
|
|
adf3acabeb
|
Fix typo in LocalPlayer.cs
|
2020-08-08 01:44:07 +03:00 |
|
|
c1d620bc9c
|
Remove handing of Singular Update pckts from Client
|
2020-08-08 01:37:03 +03:00 |
|
|
0fcaa19506
|
Register MultipleSyncPckts
|
2020-08-08 01:29:29 +03:00 |
|
|
cb7ce9bb87
|
Fix ProcessSyncPacket
|
2020-08-08 01:26:28 +03:00 |
|
|
3b2c3adf35
|
Make syncing go brr
|
2020-08-08 01:21:02 +03:00 |
|
|
1f001c03b7
|
Commit the last half of the previous commit
|
2020-08-08 01:15:33 +03:00 |
|
|
6f0ff60952
|
Implement player sync packet
|
2020-08-08 01:14:43 +03:00 |
|
|
c37b0b22f0
|
Add SyncPckt part 1
|
2020-08-08 00:57:11 +03:00 |
|
|
c9a57b0709
|
Add PlayerSyncPckt
|
2020-08-08 00:47:03 +03:00 |
|
|
a0b286cbd6
|
Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt
|
2020-08-07 23:25:56 +03:00 |
|
|
45954dab1a
|
Merge branch 'master' of teascade.net:neontea/quakeball
|
2020-08-07 23:18:02 +03:00 |
|
|
c3ff626980
|
Separate Jump from regular update
|
2020-08-07 23:09:31 +03:00 |
|
|
ade4eeb8f5
|
Change font mat to mobile version, remove RemotePlayer packet queueing
|
2020-08-07 22:57:43 +03:00 |
|
|
92165cebc2
|
Skip uninitialized players on MultiplePlayerUpdate
|
2020-08-07 22:40:37 +03:00 |
|
|
34e0063389
|
Delete net.meta
|
2020-08-07 22:32:13 +03:00 |
|
|
5ca75883b6
|
Merge branch 'master' of teascade.net:neontea/quakeball
|
2020-08-07 22:18:41 +03:00 |
|
|
dee0e1e3f1
|
Make server send all player updates in one packet
|
2020-08-07 22:07:58 +03:00 |
|
|
2d41342790
|
Move terminal text update to Update
|
2020-08-07 21:28:43 +03:00 |
|
|
8edd5a81fd
|
Add s
|
2020-08-07 21:24:43 +03:00 |
|
|
5a5049b043
|
Change Player namespace to Players
|
2020-08-07 21:23:21 +03:00 |
|
|
d9ac54bd3d
|
Rename Net namespace to Networking and add MultiplePlayerUpdatePckt
|
2020-08-07 21:20:13 +03:00 |
|
|
b34edcab2d
|
Move PlayerUpdatePckt creation and consumption to Player.cs
|
2020-08-07 21:13:13 +03:00 |
|
|
f313f8aaf4
|
Add except field for Send(un)reliable to all
|
2020-08-07 21:12:18 +03:00 |
|
|
8a4b5f858c
|
Make moving updates work
|
2020-08-07 06:24:46 +03:00 |
|
|
088d236fe0
|
Fix RemotePlayer npe
|
2020-08-07 05:42:12 +03:00 |
|
|
634ec2fe7c
|
Fix text issues
|
2020-08-07 05:39:19 +03:00 |
|
|
98055d7711
|
Fix Net.Quit
|
2020-08-07 05:36:20 +03:00 |
|
|
550b42bc95
|
Add no cheating this time -flag
|
2020-08-07 05:34:38 +03:00 |
|
|
276c1b265e
|
Fix shit
|
2020-08-07 05:31:49 +03:00 |
|
|
1d8e027558
|
Make Protocol only be called on mainthread
|
2020-08-07 05:11:53 +03:00 |
|
|
9daa855f81
|
Add connecting, spawning, networking, etc. beginning stuff
|
2020-08-07 04:46:09 +03:00 |
|
|
267cbf6fd9
|
Fix player
|
2020-08-07 04:27:09 +03:00 |
|
|
15839cae9e
|
Remove wrong doc
|
2020-08-07 03:48:07 +03:00 |
|
|
e37dcebd91
|
Split player properly into LocalPlayer and RemotePlayer
|
2020-08-07 03:45:29 +03:00 |
|